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1-page Hexcrawl system that uses d6. I wanted to create something simple using 5 steps that anyone can use with their given Fantasy TTRPG. This mechanic is geared towards the RPG Soloist, but can also work with group play. 

Wandering and losing your way is something to look forward to with this travel system. To not limit players when they get lost but give opportunities to potentially uncover something!

The basic premise is similar to B/X and other OSR procedures.  Determine direction, losing your way, roll on events and monster tables. Repeat. 

The Fantasy Event table has a couple rolls that allows players to not only, get items or fall into a dungeon but introduces the world around them by forcing the player to learn about your party or the inhabitants of the world. 

The Monster Table has common encounters found in the given biome, but it also has a generic monster description, using the philosophy of "Just use Bears" by Jack Guignol. Each abbreviation is explained in the key next to the table

  • For example: If you land on (N) Bats for Numerous Bats, or (A) Dragon for Alpha Dragon in the Hill/Mountain Biome. You can choose between those creatures or pull from your given TTRPG system, a comparable creature that justifies the monster description.

Grab a hex grid, this 1-page system, and your favorite TTRPG; follow the 5 steps to crawl your away through a fantasy land you create while also adding a little bit of monsters and mayhem.

Image Credit: John R. Neill & Charles Delon (Public Domain) 

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Wandering hexcrawl final.pdf 1.1 MB

Development log

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